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[Other resourceDrectx 3D图形编程实例源代码

Description: Drectx 3D图形游戏编程实例源代码,包括directx9初始化、图形的着色、顶点缓冲及3D效果等-Drectx game 3D graphics programming source code examples, including directx9 initialization, graphics rendering, a vertex buffer and 3D effects
Platform: | Size: 1560927 | Author: 张文广 | Hits:

[Other resourcesimnature_exe

Description: 基于高度图的3D地形渲染,其最基本的原理就是,地形上各个点的高度值存于一个文件中(高度图),渲染时,把高度图中的高度数据设为顶点缓冲区中对应顶点的Y坐标值,那么自然就会产生高低起伏的地形了-based on the height map rendering 3D terrain, the basic principle is that the terrain on each of the high value stored in a document (height), and playing up, the high degree of map data set to the height of the corresponding vertex buffer Y coordinates of the peak value, it will naturally have ups and downs the terrain
Platform: | Size: 1160851 | Author: 张明 | Hits:

[Other resource02.Vertices

Description: 在d3d中如何使用顶点缓冲,是我的光盘里的源代码,决定可以直接运行,-d3d in how to use vertex buffer is my CD Lane of source code, the decision can directly run-huh
Platform: | Size: 22005 | Author: 刘强 | Hits:

[OpenGL programVertexBufferObjects

Description: When you need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that. For even more boost you can use a recent extension to graphics cards called Vertex Buffer Objects . The extension, ARB_vertex_buffer_object, works just like vertex arrays, except that it loads the data into the graphics card s high-performance memory, significantly lowering rendering time. Because the extension is relatively new, not all cards will support it. This awesome tutorial was written by Paul Frazee. If you enjoy the tutorial please e-mail him and let him know. by NeHe
Platform: | Size: 194595 | Author: 李明宗 | Hits:

[OpenGL programOpenGL新功能--顶点缓冲区

Description: OpenGL新功能--顶点缓冲区-OpenGL new features -- Vertex Buffer
Platform: | Size: 64059 | Author: 行者 | Hits:

[OpenGL programOpenGL新功能--顶点缓冲区

Description: OpenGL新功能--顶点缓冲区-OpenGL new features-- Vertex Buffer
Platform: | Size: 63488 | Author: 行者 | Hits:

[3D GraphicDrectx 3D图形编程实例源代码

Description: Drectx 3D图形游戏编程实例源代码,包括directx9初始化、图形的着色、顶点缓冲及3D效果等-Drectx game 3D graphics programming source code examples, including directx9 initialization, graphics rendering, a vertex buffer and 3D effects
Platform: | Size: 1560576 | Author: 张文广 | Hits:

[3D Graphicsimnature_exe

Description: 基于高度图的3D地形渲染,其最基本的原理就是,地形上各个点的高度值存于一个文件中(高度图),渲染时,把高度图中的高度数据设为顶点缓冲区中对应顶点的Y坐标值,那么自然就会产生高低起伏的地形了-based on the height map rendering 3D terrain, the basic principle is that the terrain on each of the high value stored in a document (height), and playing up, the high degree of map data set to the height of the corresponding vertex buffer Y coordinates of the peak value, it will naturally have ups and downs the terrain
Platform: | Size: 1160192 | Author: 张明 | Hits:

[OpenGL programsimple_draw_buffers

Description: 本代码演示opengl高级渲染技术中的多个缓存的绘制技术。使用了opengl的扩展ATI_draw_buffers,分别绘制了四个不同的茶壶,每个buffer可以按要求最终显示到屏幕的不同位置。-High opengl rendering technology in various cache mapping technology. The use of the expansion ATI_draw_buffers opengl, each of the four different mapping teapots, each buffer can be required to ultimately show the screen to different positions.
Platform: | Size: 348160 | Author: 王赞纲 | Hits:

[Game Engine02.Vertices

Description: 在d3d中如何使用顶点缓冲,是我的光盘里的源代码,决定可以直接运行,-d3d in how to use vertex buffer is my CD Lane of source code, the decision can directly run-huh
Platform: | Size: 21504 | Author: 刘强 | Hits:

[OpenGL programVertexBufferObjects

Description: When you need raw polygon-pushing power, you can always utilize the optimizations provided by OpenGL. Vertex Arrays are one good way to do that. For even more boost you can use a recent extension to graphics cards called Vertex Buffer Objects . The extension, ARB_vertex_buffer_object, works just like vertex arrays, except that it loads the data into the graphics card s high-performance memory, significantly lowering rendering time. Because the extension is relatively new, not all cards will support it. This awesome tutorial was written by Paul Frazee. If you enjoy the tutorial please e-mail him and let him know. by NeHe
Platform: | Size: 194560 | Author: 李明宗 | Hits:

[DirextXterrain

Description: Direct3D 游戏开发技术详解 配套第12章代码 绘制并加载显示地形 1.用D3DX库接口创建一个空Mesh模型 2.创建Mesh所需的顶点矩阵,填写顶点缓冲区的索引信息 3.创建纹理,添加光照并渲染-Direct3D game development technology supporting Detailed Chapter 12 code display topographic mapping and load 1. D3DX library interface used to create an empty Mesh model 2. To create the necessary Mesh vertex matrix, fill vertex buffer indexing information 3. To create texture, Add lighting and rendering
Platform: | Size: 897024 | Author: kongxiangan | Hits:

[3D GraphicGPUTerrain

Description: 通过重复使用一小块顶点缓冲来减少对内存的需求,将CPU从逐帧的顶点缓冲更新中释放出来-Through the repeated use of a small vertex buffer to reduce the demand for memory will be the culmination of CPU from the frame buffer update released
Platform: | Size: 15477760 | Author: wuyue | Hits:

[Other Games03_

Description: 精通DirectX 3D图形与动画程序设计 第3章 坐标系与基本图元 48 3.1 Direct3D坐标系 48 3.2 Direct3D基本图元 49 3.3 使用顶点缓冲区绘制图形 52 3.3.1 创建顶点缓冲区 53 3.3.2 渲染顶点缓冲区图形 55 3.3.3 各种基本图元绘制 60 3.4 使用索引缓冲区绘制图形 62 3.5 图形渲染其他相关内容 68 3.5.1 灵活顶点格式 68 3.5.2 渲染状态 69 3.5.3 场景提交 72 3.5.4 图形反锯齿[antialiasing] 73 3.5.5 全屏幕显示 76 3.6 Direct3D中的颜色表示 77 3.7 资源的概念 79 3.8 小结 83 -Chapter 3 coordinate system with the basic 48 3.1 Direct3D pixel coordinate system 48 3.2 Direct3D basic graphic element 49 3.3 graphics rendering using vertex buffer to create 52 3.3.1 Vertex Buffer 53 3.3.2 Vertex Buffer rendering graphics 55 3.3.3 of the basic drawing primitives 60 3.4 graphics rendering the use of the index buffer 62 3.5 graphics rendering other related content 68 3.5.1 flexible vertex format 68 3.5.2 Status 69 3.5.3 rendering scenes submitted 72 3.5.4 Anti-aliasing graphics [antialiasing] 73 3.5.5 full-screen display 76 3.6 Direct3D in 77 colors express the concept of 3.7 Resources 79 3.8 Summary 83
Platform: | Size: 220160 | Author: Diego Guo | Hits:

[OpenGL programOpenGL_Vertex_Buffe_Objects

Description: Real Time 3D Graphics Programming,OpenGL_Vertex_Buffe_Objects,opengl 的顶点缓冲区对象使用方法-Real Time 3D Graphics Programming, OpenGL_Vertex_Buffe_Objects, opengl vertex buffer objects to use
Platform: | Size: 51200 | Author: 里拨 | Hits:

[DirextXdx9cs_vertex_data

Description: // Description: This sample demonstrates how to create 3D geometry with // Direct3D by loading vertex data into a Vertex Buffer.-// Description: This sample demonstrates how to create 3D geometry with // Direct3D by loading vertex data into a Vertex Buffer.
Platform: | Size: 17408 | Author: George | Hits:

[3D GraphicPicking

Description: 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DFMT_A8R8G8B8 或 D3DFMT_X8R8G8B8 可以改进的地方: 1。用类封装 2。Pick可以返回指向mesh的指针 需要: DX SDK Aug, 2006以上,VC2005 -Ever mesh in the scene has a unique color value(DWORD). Picking, render the scene to target(texture), just use the unique color( see .fx file ), retrieve the mouse position(screen space ) color at once, check the color and you will get the mesh. Picking with Render to texture, Not need lock vertex buffer to check intersection ray and triangle, within retrieving just lock one pixel. Device must support render to target、D3DFMT_A8R8G8B8 or D3DFMT_X8R8G8B8、not 2^n texture size、support shader of course. Compile Environment: DX SDK above Aug. , 2006 vc 2005 Thinking: 1. Use a class to encapsulate 2. Picking check return the pointer of the mesh( or reference )
Platform: | Size: 5325824 | Author: Jun Qian | Hits:

[DirextXDrawPrimitiveUP

Description: 用DirectX8.0绘制简单物体--三角形。 使用顶点索引技术,比顶点缓冲更节约资源。-Draw a simple object with DirectX8.0- triangle. The use of vertex indexing technology, more economical than the vertex buffer resource.
Platform: | Size: 3072 | Author: zhang | Hits:

[3D Graphicblending-vertex_alpha_src

Description: directx环境下制作顶点混合处理,应用了vertex buffer技术,希望对大家有帮助-directx environment produced mixed vertex processing, application of the vertex buffer techniques, we want to help
Platform: | Size: 133120 | Author: 里拨 | Hits:

[Windows Developarb_vertex_fragment

Description: ARB vertex program + fragment program + vertex buffer object demonstration. Source is included.
Platform: | Size: 474112 | Author: Ash | Hits:
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